package com.pechas.game.pirates.model.atom;

import com.pechas.one.constructs.element.Element;

public class TargetVillage extends Element {

	private double awareness;
	private double defense;
	private double attack;
	private double economy;
	private double weapon;
	private double armour;
	private double chasing_power;

	public double getAwareness() {
		return awareness;
	}

	public void setAwareness(double awareness) {
		this.awareness = awareness;
	}

	public double getDefense() {
		return defense;
	}

	public void setDefense(double defense) {
		this.defense = defense;
	}

	public double getAttack() {
		return attack;
	}

	public void setAttack(double attack) {
		this.attack = attack;
	}

	public double getEconomy() {
		return economy;
	}

	public void setEconomy(double economy) {
		this.economy = economy;
	}

	public double getWeapon() {
		return weapon;
	}

	public void setWeapon(double weapon) {
		this.weapon = weapon;
	}

	public double getArmour() {
		return armour;
	}

	public void setArmour(double armour) {
		this.armour = armour;
	}

	public double getChasing_power() {
		return chasing_power;
	}

	public void setChasing_power(double chasing_power) {
		this.chasing_power = chasing_power;
	}

}
